White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in the May issue:
WARHAMMER 40,000
Armageddon: A Planet at War
Get your coat (and your gas mask), we're heading for Armageddon to take a look around.
Temporal Distort: Commissar Yarrick
We shine our temporal light on Commissar Yarrick, also known as Ol’ Bale
A Necrons Novel
Trazyn the Infinite and Orikan the Diviner return, continuing their rivalry for better or worse. Fate has given them a gift – an ancient world from the necrons' past has returned, but uncovering its secrets may prove more difficult than they anticipated.
READ IT BECAUSE
It's another chance to see the scintillating relationship between these two luminaries of the necron race, and another glimpse into their unique view of time and the upstarts that populate the galaxy.
THE STORY
Trazyn the Infinite and Orikan the Diviner hate each other. Orikan is a master astromancer, not content with merely observing the future when the opportunity to shape it is within his grasp. Trazyn is an egotistical historian and meddler, stealing people and events out of the present to forever preserve them in his gallery. Their feud has lasted millennia, destroyed worlds, and defined their immortality.
When the opening of the Great Rift delivers a mysterious world from the necrons' past back into realspace, Trazyn sees an opportunity – this is his chance to not only mend his quarrel with the embittered Orikan, but to uncover the fate of the last expedition to the Chaos-corrupted planet of Amenthis. What horrors of the past will they unearth in its depths, and what will their discoveries mean for their future?
Written by Robert Rath.
A Death Korps Novel
The 401st Regiment has been sent to Oleris III to find an inquisitor among the catacombs of a planet decimated by a plague in years past. What they find will shake their legendary resolve. This collection also includes a short story that gives us an outsider's perspective on the Death Korps of Krieg.
READ IT BECAUSE
The Death Korps of Krieg are a fan favourite – their grinding way of war makes for stories unlike anything else we see in the Astra Militarum. This time, we have a hero's perspective in Colonel Graven, who will do anything to complete his objective, no matter what sacrifices he has to make.
THE STORY
Five hundred years ago, Oleris III was ravaged by a Chaos plague. Now it is a world of tombs and catacombs. It belongs to the dead. Colonel Graven and his 401st Krieg Regiment are charged with searching for a missing inquisitor in the bone-filled ossuary tunnels beneath the planet. But the dead are stirring, and down in the labyrinthine darkness, his kill team comes face to face with unspeakable horrors.
As whispering spectres seed fear and suspicion, turning allies into foes, the colonel has ghosts of his own to battle. Haunted by a tragedy of his own making and unable to trust anyone, even the most resolute Death Korpsman might start to doubt himself. But on this world, it could be the death of him.
Written by Steve Lyons.
A Warhammer 40,000 Novel
Belisarius Cawl is the greatest mind of his age, and he has a plan to open up the Attilan Gap to allow safe passage through the Great Rift. In order to complete his work, he travels to a necron tomb world. In the process, he attracts the attention of something even more dangerous than ancient xenos…
READ IT BECAUSE
Belisarius Cawl continues to be one of the most important figures in the 41st Millennium as he attempts to solve the greatest problem facing the Imperium – allowing safe passage through the Cicatrix Maledictum. He squares off against ancient necrons and the forces of Chaos in his audacious attempt to do the impossible.
THE STORY
For years, Belisarius Cawl has nurtured an audacious plan to stabilise the Attilan Gap sufficiently that the Imperium might open a stable route into Imperium Nihilus. With the primarch Roboute Guilliman having crossed the Great Rift, and now isolated on the far side, time is running out.
Before Cawl can perfect his latest great work, he requires one last element: control codes preserved on an ancient necron world trapped on the event horizon of a black hole. Realising that even he cannot do this alone, Cawl recruits help from across the Adeptus Mechanicus. Yet as victory nears, malign intelligences have taken note of the archmagos, and Cawl is about to discover it is unwise indeed to provoke the interest of Vashtorr the Arkifane…
Written by Guy Haley.